The Effect of Virtual Reality on Pain and Anxiety during Blood Draw in Children: A Randomized Controlled Study
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DOI:
https://doi.org/10.5281/zenodo.8196075Keywords:
Anxiety, Blood Draw, Child, Nursing, Pain, Virtual RealityAbstract
Objective: The study was carried out to determine the effect of virtual reality applied during blood draw upon pain and anxiety in children aged 5-12.
Methods: In this randomized controlled study, children included in the sample group were assigned to the control group (n=43) and Aquarium VR group (n=45) using block randomization. "Child State Anxiety Scale” and "Wong-Baker Faces Pain Scale" were used to collect the data of the study. Children in the Aquarium VR group watched the “Aquarium VR” application through virtual reality glasses during the procedure. The children in the control group benefited from routine nursing services. The pain scores after blood draw and anxiety scores before and during blood draw in children in both groups were interpreted.
Results: According to the self-report of the children and reports of the parents, nurse and researcher, the average pain scores of the children in the Aquarium VR group were found to be significantly lower rather than the ones in the control group (p<0.05). Although there was no significant difference between the anxiety score averages of the Aquarium VR and control groups before the procedure (p>0.05), the anxiety score averages of the children in the Aquarium VR group during the procedure were determined to be significantly lower rather than the ones in the control group (p<0.05).
Conclusion: VR was determined to be an efficient non-pharmacological method in decreasing procedural pain and anxiety in children during the blood draw procedure
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